Sunday, April 1, 2012

Necromunda and 40K second edition


Hey Chaos Cultist!

For the last few weekends my Son, Jarrett and I have been going retro and playing Necromunda.  For all of you that don't know what that is, in Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28 mm miniatures (approximately 1:65) and terrain (in this case a heavily polluted cityscape).

This weekend we are using the Doom the board game templates for tunnels. 

Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, adding new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.
Some of my Gang, Jakaal, Joan Midnight, Leather Neck, and Cultist Phil.

We also decided to kind of mix it up with our campaign by using 2ND Warhammer 40k, by the way of War-gear Cards and psychic powers.  Because about 90% of my collection is packed we are using whatever figures we have available to us, including my Blood Pact figures and War-zone miniatures. Here are some shots:
Jarrett's gang waiting for an attack!



My gang including an OOP Melta gun Pirate taking a run.

Ganger down!

Attack!

Sneaking through the dark Underhive!

Jakaal and LeatherNeck

My Juvies fighting Plauge Zombies!

Jakaal and Phil discus tactics...

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