Tuesday, April 28, 2009

Working like a dog….


I have a ton of Armorcast stuff I’m working on, plus my new PC was just setup by my buddy Frank. I have a bunch of crates and boxes, a few buildings, and some ruins. I’m also finishing my own buildings I’m creating for the Zombie game. Over the weekend I played with Frank’s roommate Dan some Warhammer 40K 5th edition, it was interesting I’m still going over the rules. I’ll post some pictures soon…



On Google I've found these Titans... very sexy!

Monday, April 27, 2009

Hyper-real and very cool Star Wars art


Atlanta artist Christian Waggoner has created fine-art Star Wars paintings in a photo-realistic style that explore scenes from the movies in extreme close-ups of characters and the reflections in their helmets.

Waggoner is also known for his high-profile commissions of athletes from the 1996 Olympic Games in Atlanta. More images are planned from Star Wars, and they are available in limited-edition prints for a price at ACME Archives Direct.

Friday, April 24, 2009

Planetstrike

Video for the new supplement coming from Games Workshop.

Looks very cool, I'll have to check this out!

Rumor alert: X-Files' Gillian Anderson to guest on Doctor Who?

Gillian Anderson (right) with David Duchovny in The X-Files: I Want to Believe

Is The X-Files star Gillian Anderson going to appear as a legendary villain in the fifth season of the British Doctor Who? That's the rumor being put forward by the U.K. tabloid newspaper the Daily Express.

Anderson would reportedly play The Rani opposite Matt Smith's 11th Doctor; as fans know, The Rani is a renegade Time Lady who first appeared in the 1980s incarnation of Who, played by Kate O'Mara.

The Daily Express based its dubious report on an anonymous "insider."

Anderson, who lives in England, was last seen as Dana Scully in the disappointing sequel film The X-Files: I Want to Believe.

Monday, April 20, 2009

Dead Snow Coming to the US!

This is from the press release, which you can read in its entirety at Cinema Blend:

This Spring/Summer, IFC Films will be releasing two highly anticipated horror films via its IFC in Theaters platform which brings acclaimed independent movies to on demand viewers in more than 50 million homes across the country the same week they premiere as an exclusive engagement in New York and/or Los Angeles. The films are:

* DEAD SNOW (June 12th) — a thrilling Norwegian horror-comedy about a group of medical students on a holiday who must make it through the night when they are attacked by Nazi-zombies; direct from its world premiere at the 2009 Sundance Film Festival.

* PONTYPOOL (May 29th) — 2008 Toronto Film Festival favorite directed by Bruce McDonald

Tuesday, April 14, 2009

Survivors… Cops and Yakuza.

Here are some of the survivors I’m finishing up with this week.
Some detectives and Yakuza Body guards which will be part of the civilian forces to be deployed in the city first. They are going to be part of a "bust" that goes bad and have to work together to survive the zombie onslaught.























































































Also here are some buildings (ruins) I’m working on for the cityscape very WIP.



















New Special Zombie Types... not mine

Ambush Z

Not really sure what I think of this.....

Published by Shawn Carpenter

This article introduces several new “special” zombie types. Use these uber-zeds carefully - they can quickly overbalance a game in favor of the relentless dead.

Siren

It’s often nearly impossible to discern a Siren’s presence in a group of regular zombies - they basically look like your average, run of the mill groaner. If a living human gets too close to one, though, cover your ears: If a Siren detects Living figures, it throws back its head and unleashes an ear-splitting scream that brings its undead friends coming at a run - or at least a steady shamble.

Sirens may be encountered alone or as part of any other zombie mob.

Movement: 6″/turn

Starting Troop Quality: d8

Maximum Troop Quality: d10

Awareness Range: 8″

Bonus Defense Dice/Unit: +2

Bonus Assault Dice/Unit: +1

SPECIAL RULES

Siren’s Howl: If a Siren detects a Living unit, it emits a piercing shriek that automatically attracts the attention of all zombie mobs within 12″ - these mobs move towards the Siren. The siren will follow the detected Living unit and howl each turn until the Living elude it or it is killed.

The Siren’s Howl also immediately triggers two rolls on the Zombie reinforcement table. Re-roll results other than zombie type figures (Odies, Zulus, Romeos, etc.). Roll a d6 for each mob brought onto the table in this manner: On a 4+, the mob is a Pop-Up mob.

Bloat

Bloats look like enormous, bloated corpses - hence the name. Bloats have the ability to emit blinding, choking clouds of necrotic gases as an attack and, to add insult to injury, they explode in a cloud of the noxious stuff when killed. Bloats may be encountered alone or as part of any other zombie mob.

Movement: 6″/Turn

Starting Troop Quality: d6

Maximum Troop Quality: d8

Awareness range: 8″

Bonus Defens Dice/Unit: +2

Bonus Assault Dice/Unit: +1

SPECIAL RULES

Bloat Gas: Bloats can emit a cloud of Bloat Gas once per turn that extends in 3″ in all direction from the figure. If any member of a Living unit is fully or partially within the cloud, they suffer an immediate 1 die reduction in Troop Quality. Subsequent attacks will further reduce their Troop Quality. A unit whose Troop Quality is reduced below d6 may only writhe around on the ground until the effects of the gas wear off.

Any zombies within 8″ will be attracted to and begin moving towards Living who are under the effects of Bloat Gas.

A figure that spends one full turn without further exposure to Bloat Gas recover to their normal Troop Quality.

Hag

Hags are always female. CDC theorizes that Hags are Dexters who have been driven mad by the constant roar of psychic chatter in their minds. Unable to shut the endless buzz out, they seek solitary locations as far from anyone other than zombies as possible. When their solitude is disturbed, they react with overwhelming and bone-chilling violence!

Sirens are always found alone.

Movement: As Living

Starting Troop Quality: D12

Maximum Troop Quality: D12

Awareness Range: 10″

Bonus Defense Dice: +3

Bonus Assault Dice: +5

SPECIAL RULES

Angry Hag: A Hag who detects a Living unit immediately becomes enraged. It emits a Siren’s Howl (See Siren, above) and charges the human unit. It will continue to howl once each turn and will pursue the Living unit until it is able to engage the Living unit or is slain.

Lash

Lashes are able to “extrude” ropes of rotting flesh which they use to entangle Living, whom they then “reel in” for dinner.

Lashes may be encountered alone or as part of any other zombie mob.

Movement: 6″/Turn

Starting Troop Quality: d8

Maximum Troop Quality: d10

Awareness range: 8″

Bonus Defens Dice/Unit: +2

Bonus Assault Dice/Unit: +3

SPECIAL RULES

Lash: A Lash may attempt to entangle and drag in a single member of a Living unit which it has detected. The Lash’s “rope” has an 8″ range. The target figure must pass a Troop Quality test against the Lash or be snagged and reeled in. If a Living figure is reeled in, it is immediately engaged in Close Combat by the Lash and any other Zombies with it.

Hulk

Hulks are enormous, misshapen zombies who are possessed of enormous strength. They are able to soak up ridiculous amounts of damage and are startlingly swift.

Hulks are always encountered on their own.

Movement: 8″/Turn

Starting Troop Quality: d10

Maximum Troop Quality: d12

Awareness range: 8″

Bonus Defens Dice/Unit: +6

Bonus Assault Dice/Unit: +6

SPECIAL RULES

Hulk Crush: Hulks can tear up huge chunks of tarmac, trees, cars, whatever and throw them at any Living unit it has detected. It will make this attack when it spots the Living and immediately follow it up with a charge into Close Combat. The attack has a range of 8″ and has a “Firepower” of 6d.


Monday, April 13, 2009

True...

Doctor Who special airs with cryptic clues about the future

David Tennant and Michelle Ryan in "Planet of the Dead"

Dark Horizons reports that the "Planet of the Dead," the first of four hour-long Doctor Who specials, aired in the United Kingdom on Saturday and pulled in 8.7 million viewers and also featured a cryptic prediction about what's to come, which you can watch after the jump.

The site also reported some spoilery news about the final two Who specials, a two-parter, which are currently filming: Torchwood cast members John Barrowman, Eve Myles and Gareth-David Lloyd have been spotted shooting scenes, as have Elisabeth Sladen ("Sarah Jane Smith") and Tommy Knight, who plays her son, Luke; Bernard Cribbins, who plays Donna Noble's grandfather, Wilf Mott; and Jacqueline King, who plays her mother, Sylvia.

Friday, April 10, 2009

Oh wow, old pictures....

While searching some old cd's I found some pics of a few of my Titans and figures!
This was a few years ago during an Armageddon Battle!








Thursday, April 9, 2009

Spider-Man Venom spinoff is in the works

Sony is officially moving forward with its Spider-Man spinoff movie focusing on Venom and has hired Zombieland writing team Paul Wernick and Rhett Reese to pen the script, the writers told a group of reporters.

"We had a really great relationship with Sony on [Zombieland], and so that was a nice in for us there," Reese said in a group interview. "It gave us a leg up."

The duo is already working on the script, but they are sworn to secrecy on the details. "We're under strict orders on Venom," Wernick said. "We can't talk about it. It's just super secret."

Unlike Spider-Man director Sam Raimi, who has admitted that he wasn't a Venom fan before directing Spider-Man 3, Wernick and Reese said they are big fans of the comic character and have recently been doing their research to ensure that they do justice to him. "We read [Venom] growing up, but we were not experts," Reese said. "We certainly know the mythology of Venom, but went back and learned more when it became clear that we could actually get this job."

Ultimately, the writing team has fan interest at heart, they said. Even as they are just getting started on the script, they admit fan scrutiny is on their minds. "Absolutely. I'm terrified," Reese said with a nervous laugh. "It's source material that everybody knows and everybody's familiar with and everybody loves. There's a burden on you to meet the expectations of people. A lot of people are curious about Venom."

Tuesday, April 7, 2009

Survival Pack


The Survival Pack for Left 4 Dead is set to be released for Xbox 360 on April 21, 2009.

Shacknews explains what the Survival Pack will bring to L4D:

The free Survival Pack adds the new Survival game mode, where players are given time to dig in before fending off unceasing zombie hordes in an attempt to survive as long as possible. Survival Mode is played on 12 new maps--11 being sections of existing levels and 1 created especially for Survival Mode, Lighthouse.

The Survival Pack also brings Versus mode to the final two co-op campaigns, Dead Air and Death Toll. This release coincides with the release of Left 4 Dead: Critics Choice Edition, which contains the original game plus the Survival Pack.

The Survival Pack will be free for all Left 4 Dead players.

Thursday, April 2, 2009

Near-finished X-Men Origins: Wolverine print leaked online


Fox said Wednesday that it had the copy of X-Men Origins: Wolverine removed, but copies quickly propagated and continue to appear on several file-sharing Web sites. Fox vowed in a statement that the source of the "stolen, incomplete and early version" of the movie would be prosecuted and said the FBI and MPAA are investigating. The studio also insisted that the version of the film posted online was "was without many effects, had missing and unedited scenes and temporary sound and music," according to the Associated Press.]

X-Men Origins: Wolverine, one of this summer's most highly anticipated films, was leaked online Tuesday in what appears to be a near-finished DVD-quality rip, marred only by a few unfinished effects shots.

According to Drew McWeeny at HitFix.com: "I looked at a random three-minute segment from the middle of the film this afternoon when first told it was online, and there's no timecode, no watermark ... nothing. It's a clean, perfect copy. Someone did that on purpose."

X-Men Origins: Wolverine, directed by by Gavin Hood, stars Hugh Jackman, Liev Schreiber, Ryan Reynolds, Taylor Kitsch, will.i.am, Danny Huston, Dominic Monaghan, Daniel Henney and Lynn Collins.

The movie isn't slated to open until May 1

Wednesday, April 1, 2009

The director of Mutant Chronicles tells why you should love his movie


Simon Hunter, director of the SF action film Mutant Chronicles, told SCI FI Wire that he expects the film to be extremely divisive. Viewers can see for themselves now that the film is available through Ultra Video on Demand, or watch for its debut in theaters on April 24.

"It's got a very extreme look, which will be loved and hated," Hunter said in an exclusive phone interview last week. "It's that kind of feel to it. I think generally people won't come out with a bland reaction on this film. It's a slightly love-or-hate affair."

The film is set in 2707, where several nuclear wars have depleted the Earth's resources. Corporations fight wars, and a machine inside the earth creates mutants. Thomas Jane plays Mitch Hunter, a soldier who may be the "Deliverer" prophesied to destroy the mutant source.

Hunter worked in visual effects for commercials and short films in the United Kingdom. Mutant Chronicles began as a seven-minute short and is his first feature. The following Q&A features edited excerpts of our interview.

What would you like us to know about Mutant Chronicles?


Hunter: If you want to go and see an hour and a half of a fun movie—a mission movie where a group of soldiers go on a mission to the center of the earth to destroy a machine that's making mutants and that's taking over the world—[and if] you want quite hard-core action and a few laughs on the way but fairly intense, then that might be the movie for you. It's a very stylized movie. We went for a strong steampunk kind of aesthetic. It's very retro, even though we've set it in the future. The spaceships are steam-powered and things like that, coal-powered. If that's the kind of thing where you think, "Oh, dear, I don't like the sound of that," then don't go. But if you like it, it sounds good, head along and see what you think.

Are there political parallels to the story?

Hunter: A little bit. We wanted just a hint about what the world would be like if it was run by corporations as opposed to countries and what that would mean for everyone fighting for corporations. We open up kind of in the trenches in a kind of slightly World War I kind of feel to the whole film, but actually just trying to get across to them how the mundane brutality of war would so grind you down if you were just fighting for a corporation, something you didn't believe in, organizations that were just interested in commerce rather than your country. We tried to hint at that. It's not that movie, really. It's really a Saturday-night entertainment movie.

But there's social commentary in the way that most sci-fi is allegorical.

Hunter: Yes, it is, very much so. We try and deal with that. We do mention that, but, again, I didn't want to get too bogged down in the corporations part of the story. I thought, for this type of movie, you want to get going.

How do you come up with visual effects we've never seen before, in an age of The Matrix and 300?

Hunter: Well, it's a kind of look that you haven't seen before. What I certainly wouldn't claim is that it's cutting-edge visual effects that you haven't seen before, which is the standard line that everybody says on the summer movie, tentpole movies. That isn't this movie at all. It's stuff you haven't seen before because of the style that we went for. We went for a very, very retro, steam-powered feel, where everything's chimneys and smokestacks and metal and very organic and very earthy. Nothing is electronic or silvery. We used loads and loads of miniatures, matte paintings. We really went for a very impressionistic kind of style. As an independent movie, you're not going to go for that beautiful high-end kind of feel to it. We couldn't do that, so I went for a much more early '30s impressionistic cinema kind of feel, where it was a bit more Metropolis, less fantastic.

It'll be nice to see old-school miniatures again.

Hunter: Miniatures are always good. Even if you have a miniature that looks like a miniature, still you're inclined to like it, I think. Whereas if you have something created with 3-D from scratch, and it isn't quite so good, then you're inclined not to like it. ...

How did you come up with the look of the mutants?

Hunter: The mutants themselves, again, I didn't want to go with big 3-D [CGI] mutants. Again, that was a different movie that was not this movie. If you can't do that, then what can you do that will look cool and play to the strengths of being an independent movie? So I went for basically prosthetically altered human beings. The idea was soldiers who were killed in the battlefield would have a war wound, and they'd be dragged down into this machine, and they'd be fixed up again. They'd be kind of stapled back together by this big machine, injected with this fluid and re-animated. They effectively would come back to life as these mutant zombies. It was more interesting and slightly more disturbing to go for a human form.

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