Thursday, February 26, 2009

Games at NJCON...

NJCON is in June and I’ve spoken to Mike Lorenzo about running some games. The first is going to be my Left 4 Dead game, a Zombie survival game based on the X-Box 360 game by Value. I’ve been creating bosses using some of my zombie figures, and I’m going to using the rules that Mike perfected at Dexcon and Dreamation, his zombie games are just wonderful. My games are going to be a little different with the use of bosses from the computer game and scenarios I will be writing. The second game we be the weird world war scenarios that Jarrett and I have play tested over the last year or so. I’ve been asked to do some Warhammer 40k games, but I’m still using version 3, so we shall see…

Type: Boomer
Size: 1
Move: 4"
Close Combat: 1D6
Target: 3+
Save: 3+
Kill: 7+
Traits: 2
Boomer's have the ability to vomit on their pray, causing the horde to easily track and attack them.

The vomit stream: has a range of 6", any target getting hit loses all actions, and all Zombies within 10" get a free move action, anyone within 2" of the target is also hit on a +4


Type: Tank
Size: 2
Move: 5"
Close Combat: 2D6
Target: 3+
Save: 2+
Kill: 7+
Traits: 3
The Tank, a huge, muscular Infected that is the most powerful and difficult to kill Throw stuff: A Tank can pick up scenery and throw it at survivors. Range: 6" Damage: D10


Type: Hunter
Size: 1
Move: 5"/10"
Close Combat: 1D6
Target: 3+
Save: 4+
Kill: 7+
Traits: 2
The Hunter, an agile Infected that can pounce on Survivors from a great distance. Pounce: can leap 10" and pin a survivor, will Close Combat until destroyed.


Type: Smoker
Size: 1
Move: 4"
Close Combat: 1D6
Target: 3+
Save: 4+
Kill: 7+
Traits: 2
The Smoker, an Infected that ensnares Survivors with its long tongue at a distance and, upon death, releases a cloud of smoke that obscures vision Tongue Drag: range: D10 inches, when in base to base gets one attack action. Smokey Death: When Smoker dies, place 2" template no LOS for one turn.


Type: Witch
Size: 1
Move: 5"
Close Combat: 3D6
Target: 3+
Save: 4+
Kill: 7+
Traits: 1
The Witch, a passive female Infected, when provoked by loud sounds, lights, gunshots, a Survivor approaching too closely and general stimulation will trigger her to attack her provoker. She is able to knock down the provoker in one hit and will quickly kill them if not killed herself. YOU! The player that comes too close to the witch has to make a unmodified 4+ save or be attacked by the witch. Knock down: When attacked player loses all actions for that turn.

Actions: All Bosses have two actions.

Friday, February 20, 2009

Neil Gaiman attends the Dark Knight's funeral in Batman #686

Batman's dead.

There's a big long backstory leading up to that, which would take a lot of summarization and lead us right up to that conclusion: Suffice it to say that events in DC's regular monthly titles have left Gotham City bereft, deprived of its protector and most famous citizen until that day when, as we all firmly expect, his demise will turn out to have been a dream, a hoax, an imaginary story or just the temporary comic-book kind of death that legendary characters eventually shrug off like a bad head cold.

But for the time being and for the foreseeable future, he's dead. That's him right there, in that coffin.

And megacreator Neil Gaiman, with artists Andy Kubert and Scott Williams, have provided us with this eulogy of sorts, Batman #686's "Whatever Happened to the Caped Crusader?," in which his friends and rogues' gallery attend his Crime Alley funeral and trade wholly contradictory stories of his life and untimely demise. Joe Chill, who some accounts paint as the killer of Bruce Wayne's parents, tends bar; a homeless man in the alley outside unwisely asks unstable attendees like Two-Face and the Joker whether they'll pay him to watch their cars.

As might be expected from the creator of Sandman, the event plays like a dream—maybe even Batman's dream, since he seems to be watching it and his confused protests sound in the background throughout the book. Attempts to reconcile the fabled tales of his death with current continuity will only irritate those who fail to see that a certain inconsistency is the very point of this particular nightmare, what with Catwoman's tale of first meeting up with the Dark Knight a couple of years before Pearl Harbor and Alfred the butler's sad confession about secretly hiring Gotham's gallery of supervillains all those years just to keep his demented employer occupied. Andy Kubert's art keeps things properly surreal, and Gotham appropriately gothic.

We know it's not real. Batman, who's watching in some way, knows it's not real. But what is it? Fever dream? Hallucination? Metatextual reverie on a classic archetype? Or just messing with our heads?

That we won't know until the conclusion in Detective Comics #853 ...

Thor casting call reported; what about Kevin McKidd?

Corona Coming Attractions reports that a new casting call has gone out for Thor, the adaptation of the Marvel comic to be directed by Kenneth Branagh.

The casting call throws into question the reported casting of Kevin McKidd (HBO's Rome), who was previously in talks to play the title god of thunder.

According to the site, the producers are seeking a male actor described as "mid-late 20s, 6 feet tall or taller" and "physically powerful, very handsome, occasionally egotistical, petulant and wild. A natural warrior with a quick charming wit who must be genuinely and severely humbled before becoming the compassionate, mature hero of our film."

The start date of filming is given as July, and the wrap is September.

Sunday, February 15, 2009

WIP






Working on Cap and Bucky and my Fallout robot...
Had a wonderful night with my wife, a little tired this morning...
Here's some pics, remember these are still WIP.

Friday, February 13, 2009

Code Monkey

A lonely painting weekend.

I don’t have my kids this weekend so I’m going to finish up some figures that have been floating around half done. I’m also going to work on my zombie game scenery and find some scale cars to paint up and destroy. Jarrett is still looking for towards RPG and not really doing the war gaming thing, this makes me sad, I’ve not played a good game with other players since Dexcon. I have so much stuff I could throw a convention by myself, but here in Buttsville PA there are no players to be found. The local gaming store called the Golden Unicorn is totally filled with fail. One of these days I want to get so friends down for some old fashioned gaming, Weird War, Warhammer 40k, Zombie Attack, anything really. It’s been so long since I’ve had a beer and pretzels event. Well I’m going to watch old Torchwood episodes and paint, I will post pics soon…
Here are some of the Figs I'm painting this weekend.

Tuesday, February 10, 2009

Something new from Max Brooks...

This time is’s The Zombie Survival Guide: Recorded Attacks, Brooks’ chronicling of history’s most famous zombie attacks, in graphic novel form.

From our descendants on the African savannahs to the legions of ancient Rome to the voyages of Francis Drake to the ill-advised experiments of the Soviet army, The Zombie Survival Guide: Recorded Attacks, takes the reader on a journey across many anni horribilis and hauntingly reminds us how close the living dead have come to destroying humanity.

The art featured in the video below looks pretty damn cool, but I can’t find anything indicating who the artist is. If you can figure it out, let me know in the comments.

Tuesday, February 3, 2009

WWZ Concept Art

Check this out!
The above image, by artist Daniel LuVisi is pretty damn’ cool! It’s not an official piece of concept art for the movie, but rather one that LuVisi created to try to secure a job on the upcoming adaptation by Marc Forster.

From the artist: link

This is the image I did, to get on the film World War Z with Marc Forster, director of Quantum of Solace. Can’t say whats going on or what the outcome is right now, but it’s not in the negative zone. This was one of the most difficult images I've ever done. Incredibly challenging to the point where I wanted to quit. But through thick and thin I forced myself to complete it.
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