Friday, January 30, 2009

Thoughts on Super heroes in WWW 2

The League of Super Soldiers:
1949 America, Roswell New Mexico:

The Rift Wars have been raging for the last six months; most of South America is under the control of the New Reich, Nazi super science and occult magic have the allies on the run. America’s military has created some advances in science and weapons, but not fast enough to counter the push from the Nazis. America has had a history of vigilantism, with masked heroes battling thugs and crime lords in their local towns and cities, some even using super sciences not know by the American government. One Hero, Captain America was a military experiment to create a super soldier, but failed to produce but one trooper. Now with this new aggression, a new soldier is needed and an all points bulletin has been sent to these amazing heroes. Here’s is a list of the chosen few who will bring the fight to the enemy on all fronts!

Captain America:

Steve Rogers was born on July 4, 1917 in the Lower East Side of Manhattan, New York City, to Irish immigrants Sarah and Joseph Rogers. By the early 1940s, before America's entry into World War II, Rogers is a tall but scrawny fine arts student specializing in illustration. Disturbed by the rise of the Third Reich, Rogers attempts to enlist, only to be rejected due to his poor constitution. A U.S. Army officer looking for test subjects offers Rogers the chance to serve his country by taking part in a top-secret defense project — Operation: Rebirth, which seeks to develop a means of creating physically superior soldiers. Rogers volunteers for the research and, after a rigorous selection process, is chosen as the first human test subject for the Super-Soldier serum developed by the scientist "Dr. Josef Reinstein," later retroactively changed to a code name for the scientist Abraham Erskine.

The night Operation: Rebirth is implemented, Rogers receives injections and oral doses of the Super-Soldier formula. He is then exposed to a controlled burst of "Vita-Rays" that activate and stabilize the chemicals in his system. Although the process is arduous physically, it successfully alters his physiology almost instantly from its relatively frail form to the maximum of human efficiency, greatly enhancing his musculature and reflexes. Erskine declares Rogers to be the first of a new breed of man, a "nearly perfect human being."

At that moment, a Nazi spy reveals himself and shoots Erskine. Because the scientist had committed the crucial portions of the Super-Soldier formula to memory, it cannot be duplicated. Rogers kills the spy in retaliation and vows to oppose the enemies of America.

The United States government, making the most of its one super-soldier, re-imagines him as a superhero who serves as both a counter-intelligence agent and a propaganda symbol to counter Nazi Germany's head of terrorist operations, the Red Skull. To that end, Rogers is given a uniform modeled after the American flag (based on Rogers's own sketches) a bulletproof shield, a personal side arm, and the codename Captain America.

Lobster Johnson:

Lobster Johnson was a vigilante who worked in secret in New York City during the 1930s. Although the public believes that The Lobster was only the hero of pulp serials and comics, he was a real man who faced gangsters as well as paranormal threats. Johnson had a reputation for violence, such as killing mobsters and burning his trademark lobster claw symbol into their foreheads.

The Slayer:

is a young female bestowed with mystical powers that originate from the essence of a pure-demon, which gives her superhuman senses, strength, speed, endurance, agility, and healing in the fight against forces of darkness. She also receives prophetic dreams in the few hours that she sleeps.

The Prophecy of the slayer states, "Into each generation a girl is born: one girl in all the world, a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their numbers. She is the Slayer."


Angelus is a vampire who is cursed with a soul, a punishment designed to make him suffer for his past evil. Recruited by the military to save a sunken submarine, he is used on missions where occult incursions are expected and are only at night.

The Doctor:

The Doctor was initially shrouded in mystery. All that was known about him in the early days was that he was an eccentric alien traveler of great intelligence who battled injustice while exploring time and space in an unreliable old time machine called the TARDIS, an acronym for Time And Relative Dimension(s) In Space. As it appears much larger on the inside than on the outside, the TARDIS has been described by The Doctor as "dimensionally transcendental" and, due to a malfunction of its Chameleon Circuit, is stuck in the shape of a 1950s-style British police box. The Doctor lends a hand when he deems that the whole universe is in danger, this is few and far between, but when he does he uses his vast knowledge and experience, but no violence.

Yup... me... says I'm a Highly Dorky Nerd King.  Click here to take the Nerd Test, get geeky images and jokes, and write on the nerd forum!

Wednesday, January 28, 2009

Pride and Prejudice and Zombies

The Classic Regency Romance - Now with Ultraviolent Zombie Mayhem!

Product Description
"Pride and Prejudice and Zombies" features the original text of Jane Austen's beloved novel with all-new scenes of bone crunching zombie action.

About the Author
JANE AUSTEN is the author of Sense and Sensibility, Persuasion, Mansfield Park, and other masterpieces of English literature. SETH GRAHAME-SMITH is the author of How to Survive a Horror Movie and The Big Book of Porn. He lives in Los Angeles.


Tuesday, January 27, 2009

Colossus: Super Heavy Walker

This is primary a terror weapon used to bolster allied troops morale and demoralize the enemy. It is a unique prototype and will not be mass produced. The American scientist Max Guerin perfected the walker technology to create walking weapons platforms for the South American conflict. This weapon is only used under extreme circumstances. The weapon has a crew of 6, two drivers, three gunners, and a commander.

WS: 3 BS: 3 I: 4 W: 1 LD: 8 Structure points: 3
Lumbering: always rolls as if in difficult terrain. A failed rolls means the tank is bogged down for a turn, can still provide covering fire.
F: 14 S: 12 R: 12
Super heavy Tank turret ST: 7 AP: 6 Range: 48” Notes: Heavy 1 blast
Anti Infantry gun: ST: 4 AP: 5 Range: 36” Notes: Heavy 4 blast
Missile Pod: ST: 5 AP: 4 Range: 48” Heavy 3 blast

Axis One man Power Suit “Vulcan”

These suits were the first witnessed coming out of the Brazilian Stargate in the beginning of the war. Heavy and slow, but with some amazing weapons, Vulcan’s work in units of three. The only drawback of these weapons is the open head viewport.

WS: 3 BS: 3 ST: 3 T: 4 W: 1 I: 4 W: 1 LD: 7 Sv: 3

Weapons: Chain PaK 38 50mm AT gun St: 4 Rng: 40” Notes: Heavy - 3 Blast

Hydraulic fist: St: 6 Notes: CC

Lumbering: always rolls as if in difficult terrain. A failed rolls means the suit is bogged down for a turn, can still provide fire.
Armor Save: When rolling for armor save, saves on all incoming fire, but any shot over strength 5 a leadership roll is needed, if failed the suit is knock over and needs a turn to get back up.
Headshot:If a roll to hit is a six, reroll, if another six is rolled no save.
Rules based on Warhammer 40k V.4

Saturday, January 24, 2009

WWW 2 House rules Entry One : Line Backers

“T.U.F.F.” suits

Tactical uniform full Fortification

American tactical powered armor; these suits were created to counter the Axis walkers and power suits coming out of the rift in South America. The most common suit at this time is the “Line Backer” This American Prototype was released to the war effort in 1948 in the first Brazilian anomaly. The battle suit was used against the first Axis battle suits and heavy infantry with limited success. The suit worked well under fire carrying heavy support weapons and providing tactical support in the jungles where heavy tanks could not go.

WS: 3 BS: 3 ST: 3 T: 4 W: 1 I: 4 W: 1 LD: 8 Sv: 2
Weapons: Heavy machine guns, flame throwers, one shot AT missiles.
Lumbering: always rolls as if in difficult terrain. A failed rolls means the suit is bogged down for a turn, can still provide fire.
Armor Save: When rolling for armor save, saves on all incoming fire, but any shot over strength 5 a leadership roll is needed, if failed the suit is knock over and needs a turn to get back up.
Rules based on Warhammer 40k V.4

Tuesday, January 20, 2009


Inauguration day has come, and with it, the beginning of a new era in America. I don't know what this era will bring. I don't know what kind of president Obama will be. But I hope we achieve what Shepard's poster said: progress.

Monday, January 19, 2009

Russian delivery

This weird war scenario is a convoy mission.
The Russian are working with the Americans to transport a prototype walking tank called Colossus. The boat that was transporting the tank was damage by Nazi aircraft and needs to travel across a town before it can be stored at an allied fortified test lab.

Allied mission:
Protect and transport the Giant tank to the test lab.
(1) Giant Tank “Colossus”
(2) Five man rifle teams
(3) Three Russian battle suits “Bears”
(4) Two heavy Battle tanks.
(5) One mortar Team.

The Luftwaffe has reported to the Nazi special forces of the ship and its special weapon. A crack team of heavy infantry and the commander of the super science and occult division is heading to cut them off and capture the new device.

Axis Mission:
Destroy and Capture.
(1) Two rifle squads
(2) Three heavy machine gun teams
(3) Three Battle suits “Vulcan”
(4) Herr Skull and UberMechaHerren "Fritz".
(5) Four Poison gas troopers.
(6) Three Medium Tanks.
(7) Two Werewolves with Occult handler.
Jarrett had four turns to get his army of the board and to the test lab. He had to travel through a town long table edge to table edge. The Colossus is lumbering and rolls a D6 for inches traveled. Jarrett set up a skirmish line with his tanks and troops in front of the huge tank. The Nazis where all over the town, some dug in, some advancing; Her Skull and his body guard start in their fortified bunker.

Turn one:
Most of this turn was spent moving forward; Jarrett rolled three inches for movement of Colossus. No shooting at this time. I spent time moving my medium tanks, to flank the large monster tank, moved my infantry to cover and to a stone bridge to set up an ambush. I also moved up my werewolves to harass his troops.

Turn two:
Colossus rolled four inches for movement and caught a glimpse of my three tanks and opened fire. Two of the tanks were destroyed. The heavy tanks rolled forward firing at the werewolves and missing. Russian infantry moved up with the tanks for cover. The battle suits also marched forward, firing at my tanks with no effect.

Turn three:
After losing two tanks I moved the third back behind the buildings. The Colossus only rolled one inch this turn, the battle tanks once again fired at my werewolves wounding one. Another battle tank attacked my command group missing the unit, my super soldier body guard used his super strength to punch through the rear armor of the tank destroying it and killing all but one crew member. My machine gun teams ambushed the Russian battlesuits killing one and losing three men in return. Jarrett’s second tank spent most of it’s time chasing the werewolves with no effect.

Turn four:
The Colossus rolled six inches, and made it passed the middle of the table, firing on another one of my units destroying three of my axis battle suits, most of the battle was in Jarrett’s favor, and the Giant tank was very powerful, destroying most of the tanks in the game. The Nazi infantry did little to stop the monster.

Thursday, January 15, 2009

Good bye Khan Noonian Singh

One of the most iconic men in the geek world has passed yesterday. Ricardo Montalbán, known to most as Captain Kirk's greatest nemesis Khan Noonian Singh, has died at age 88.

Of course Montalbán was not just the Star Trek movies' greatest enemy, he began his Hollywood career back in the 1940s often portraying asian characters. He later moved on to musicals and theatre work before finding the two cult roles that he would be best remembered for: the mysterious white-suited Mr Roarke in TV's Fantasy Island and the aforementioned and allegedly plastic pectoraled antagonist in the best of the original Star Trek franchise in 1982. While other enemies in the other installments slip in to generic anonymity (the one with fake god, the one with the whale, the one with Doc Brown), Khan still stands as the one bad guy who made a lasting impression, bringing his hispanic charm and gravitas to the role of a vicious rogue supersoldier.

According to The Washington Post, no cause of death has been given. Montalban had spent much of the last 15 years confined to a wheelchair as the result of a back injury sustained in the 50s.

In tribute to the loss of a great man and the iconic character he brought so vivdly to life, here are some of Khan's finest moments.

Monday, January 12, 2009


This weekend I couldn’t get my son because of a snow storm that hit Hazleton. I will get him this weekend and play some fun games… I just spent the weekend rebasing some of my older Warhammer 40k figures and going blind Playing Fable 2. I will get some gaming in soon, and I hope to be doing some WWW2 artwork for a friend..

Thursday, January 8, 2009


I spent 12 hours playing Fable 2

My RPG Nerve is burnt out…

I rocked out to Fable II gaining an amazing 11 achievements, and without even blinking! Ok, maybe I blinked once...

Tuesday, January 6, 2009

Who!'s Hayward will direct Jonah Hex, and maybe even keep the zombies?

Looks like that movie based on DC's horror Western comic Jonah Hex is galloping forward: The Hollywood Reporter says that Horton Hears a Who! helmer Jimmy Hayward has signed on to direct.

Josh Brolin is attached to star in the film, which previously had Mark Neveldine and Brian Taylor (Crank) on board as directors. The duo, who also wrote the script, bowed out over creative differences in November.

The studio, which hopes to put the movie into production in March or April, went on a fast-track search, putting together a short list that included such names as Andy Fickman and McG before narrowing it down to Hayward.

Monday, January 5, 2009

More thoughts for this weekend...

Spent the weekend playing Fallout 3 and Fable 2 mostly… Jarrett is coming over this weekend so I’m going to get an X-Com and Fallout game written up, I will be using modified Warhammer 40K rules for the adventures. Fallout 3 is VERY easy to convert over, its Necromunda basically, X-com is going to be a little harder. I have Horrorclix figures for the Greys; I just need some combat flying saucers. The troopers I have lots of figures for, even some Kroymek human armored troopers to use as powered armor. I will post a battle report on Sunday.

Official: Matt Smith is the Eleventh Doctor

26-year-old actor Matt Smith has been cast as the Eleventh Doctor, as revealed in today's special broadcast of Doctor Who Confidential on BBC One. Smith will succeed David Tennant in the role for the fifth series, which begins filming this summer and will air in 2010.

Smith has appeared in various television productions, including alongside Billie Piper in the BBC's adaptations of the Philip Pullman novels The Ruby in the Smoke and The Shadow in the North. He co-starred in the drama series Party Animals, and on stage was in Alan Bennett's acclaimed play The History Boys.

Smith was born and bred in Northampton, England, and later attended the University of East Anglia in Norwich. He is the youngest actor ever to have been cast as the Doctor in the TV series.

BBC News quotes Smith as saying: "I've got this wonderful journey in front of me where I've got this six months to build this Time Lord - and that's such an exciting prospect." Executive producer Piers Wenger has said that: "It was abundantly clear that he had that 'Doctor-ness' about him. You are either the Doctor or you are not." The BBC News site has also published a profile of Smith, while the official website has a video interview with the actor available to UK users. The first BBC News story has been updated with a clip from an interview with Smith, which is available to users worldwide.

The BBC Press Office, meanwhile, has a full release with quotes from new chief writer Steven Moffat, who was one of those behind Smith's casting. "The Doctor is a very special part, and it takes a very special actor to play him. You need to be old and young at the same time, a boffin and an action hero, a cheeky schoolboy and the wise old man of the universe. As soon as Matt walked through the door, and blew us away with a bold and brand new take on the Time Lord, we knew we had our man."
Media coverage
Life the Universe and Combom did an utterly fantastic job of getting all the media frenzy, so if you want to read all about that, I suggest you see these two posts:

The question now is: What do you all think?

Friday, January 2, 2009

X-com again...

So my son is now obsessed with the old game X-Com UFO defense.
This was my first tactical game I ever played back in the day, it worked on my old PC a 486, I played all the versions available.
Now through Steam My son is jumping back in time and playing this old favorite. Here’s a WIKI Write up of the game if you’ve never heard of it. I'm going to add this to 2009 table games list.
I will write up some rules soon.
The premise for the series is fairly simple and straightforward, with variations among them: armies of hostile aliens have begun invading the Earth, killing and enslaving the human race. The mise en scène and trappings of the game closely mirror those of the classic ITV television series UFO. Despite the clichéd setup, the implementation is serious and carefully detailed to give an "authentic" impression.

In all the games, the player is put in command of X-COM (Extraterrestrial Combat Unit), the international military organization set up in the near-future of 1999. By defending X-COM's funding countries (initially Australia, Brazil, Canada, China, Egypt, France, Germany, India, Italy, JapanNigeria, Russia, Spain, UK, USA) from enemy invasion, the force gains monetary support. Any nation may quit, if X-COM's service is deemed unsatisfactory or the nation's government has been infiltrated by the invaders. Through scientific research of recovered alien artifacts, X-COM is able to develop better and more powerful weapons, armor and vehicles to combat the alien menace, and eventually uncover their true nature.

The game takes place within two main views: the Geoscape and the Battlescape, a dichotomy that is the hallmark of the entire series. The Geoscape consists of a global view of the earth from space. The player can view the X-COM bases (in various locations on Earth), make changes to them, equip X-COM aircraft, order supplies and personnel, direct research efforts, schedule manufacturing of advanced equipment, and sell alien artifacts to raise money. From this view the player also directs interceptor and troop transport aircraft on their missions. The Geoscape is continual and not turn-based.

Gameplay switches to the isometric combat view of the Battlescape whenever X-COM personnel come in contact with alien units. This can result from investigating downed enemy space ships, combating alien terrorist activities, or attacking alien bases discovered during play; aliens may also manage to attack and infiltrate one of the X-COM bases. In the Battlescape view, X-COM combatants are pitted against the alien enemies. In addition to personnel, the player may have vehicles such as HWP unmanned ground vehicles outfitted with powerful weapons and heavy armor, but not gaining experience points in battles. Instead of experience points, the combatants gain points in skills like PSI or Morale (random amount depending on how much of the action they did). This mode is turn-based and each combatant has a number of "time units" which can be expended each turn. When all alien forces have been neutralized, the mission is scored based on number of X-COM units killed, civilians saved or killed, aliens killed or captured, and the number and quality of alien artifacts obtained.

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