Tuesday, June 3, 2008

Well my digital camera crapped out.

The battle was just a basic one to get everybody to learn the “new” rules. Mainly three rifle squads per side and a tank, but we did use some of Brian’s zombie’s rules to spice it up. BTW, Brian, your zombie rules are out of control, they are damn hard to put down, and the fear factor can make the strongest vet run for it. A small village in the center with a main street running throughout the entire board.
The battle was a basic push to clear out a French town of German infantry and one tank. The airborne forces had three squads, two with LMG’s and one with a bazooka teams. The Germans had basic rifles, smg’s, and grenades, plus the tank (Panzer IV D). The battle went pretty fast, the kids picking up the rules faster then I would have thought. The Americans were having a tough time clearing out the dug in Germans, and if the zombies didn’t make an appearance, they would have given up the ghost. But, the old abbey that one of the German squads was holding was resting on a necropolis controlled by a necromancer, who HATED to be disturbed during his work hours…about six zombies, came shambling out of the tombs, reaching and destroying one of the German squads. This quickly increased the zombie horde by double after a few D20 rolls, the tank had no clue what was happening with their support infantry, when the newly dead started reaching through the vision slots to say hello to their comrades. (Thank the gods for the button up rule!) The American’s thought that the French citizens were helping out finally, maybe the resistance. They were wrong… The finale outcome all the Germans but the tank were eaten, the tank routed and the Americans fell back as well…
The only winners in this battle were the necromancer and his new found minions…
The occult studies group really need to investigate this…

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