Friday, October 2, 2015

Fallout New Vegas -Dust/40K play through Part Three.

This episode I really, really learn how to HATE Tunnelers. Tunnelers hunt in packs large enough to become a significant hazard. When they are in packs, they can easily tear apart a Deathclaw. Oh and I gain some experience…

Thursday, October 1, 2015

Fallout New Vegas -Dust/40K play through Part Two

My second attempt to attack the Steel legion held town.  I’m working with multiple Mods from the Nexus, if you interested I will list them for you in the comments. Thanks goes out to my Son Jarrett for helping me with setting this all up!

Monday, September 28, 2015

Fallout New Vegas -Dust/40K play through Part One

This is the first of my Dust/40K play through - My first ever, trying out new video software and Mods. Hopefully I will be publishing more in the future.

Monday, July 20, 2015

1850 Point battle - Grey Knights and Space Marines Vs. Renegade Imperial Guard

Hey Chaos Cultists,

Just a few pics from Sundays battle, my Renegade army was beaten by points, if it was kill points I would have one three times over.

My army:
Combined Arms Detachment: Astra Militarum
Company Command Squad with three Plasma Guns, Regimental Standard, Creed, Chimera [265]
Veteran Squad with three Plasma Guns, Chimera [170]
Infantry Platoon [640]
– Platoon Command Squad with three Meltaguns, Heavy Flamer
– Infantry Squad with Lascannon
– Infantry Squad with Lascannon
– Infantry Squad with Lascannon
– Special Weapons Squad with three Meltaguns
– Sabre Battery with three Lascannon
– Sabre Battery with three Lascannon
Fast Attack
Vendetta [170]
Vendetta [170]
Vendetta [170]
Void Shield Generator with three Projected Void Shields [100]
Inquisitorial Detachment: Inquisition
Ordo Xenos Inquisitor with Bolt Pistol and Close Combat Weapon [25]
Officio Assassinorum Detachment: Officio Assassinorum
Culexus Assassin [140]
1850 pts
The Table

Wednesday, July 15, 2015

Saturday, July 11, 2015

My New Nurgle Renegade Imperial guard army.

Hey Chaos Cultists,

Here are some shots of my new Nurgle Renegades that I got at Dexcon.  This is an Apocalypse formation and it's about 10,000 points.  A big thank you goes out to my buddy Matt, the best friend and patron an artist could ever have!

Check it out! 

Monday, June 1, 2015

XCOM 2 YES!!!!!

New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

For more information about XCOM 2, visit, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.

Tuesday, May 26, 2015

Imperial Assault Commision

Hey Chaos Cultists,
Long time, no see!  I’ve been very busy with my family but I just got this Imperial assault commission from Matt.  Here are some WIP shots!

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